This relationship, as she finds out later, has many more interesting ties to her real life than she initially thought. But a new game brings new struggles, and she finds herself having a hard time-until a veteran player comes along to help her and they become great friends. She decides to make a handsome male character and set off on her new adventure. Morioka soon finds out that her old MMO of choice has shut down, so she must start fresh in an entirely new game. What do you do when you're tired of your everyday office job? Obviously you quit, stop by the convenience store on the way home to pick up a couple Sapporos, and fall back into your old MMO playing habit to help you along on a journey of self discovery! This is exactly what the protagonist, Moriko Morioka, an MMO addict with a possibly unhealthy drinking problem, finds herself doing in this quirky slice of life anime.
Stick to the Blame comic if you want to envelop yourself in Killy's journey watch the movie to see what makes him worthy of being a hero. The boundless stretches of Blame's manufactured world feel appropriately massive, and the confident use of light and shadow results in one captivating scene after another. Killy thus arrives as a hero, and his fight to protect the innocent makes for an action-packed ride that, unlike most anime of its kind, benefits from the use of CGI. Despite him being the main character in the comic, the film puts defenseless survivors up front.
A lone hero, Killy, wanders in search of a potential resolution. Humans are no longer welcome and are threatened at every turn by the robotic Safeguard security forces. It's a sci-fi tale set in a seemingly endless city, the product of an AI run amok. However, with the narrowed focus on a single story arc and a shift in perspective, the new take on Tsutomo Nihei's revered comic succeeds by trying something different. Adapting the 2000-plus pages of the Blame manga to a film would have been a risky move on Netflix's part.